CCT205+Labs

Lab 10 – March 24, 2011 There are virtually limitless ways to adapt to a solution. An individual may choose to handle or not handle it. If he chooses not to handle it, it will not experience any immediate change.

However, if one chooses to handle it, it is expected to experience change. The question then becomes: how should it be handled. Incidentally, this choice should not be given to an individual; rather, the majority of the society should be able to choose.

Thus, it is the objective of the society to weigh the benefits and negatives of the two options. If the benefits of an option outweighs its negatives, that option is considerable.



Web 3.0 is the successor of Web 2.0, thus it should be superior. in brief, Web 3.0 should be faster, more convenient, and more capable. For instance, as the current web heavily revolves around social networking, the upcoming version of the web may integrate social networking to a greater extent.
 * Lab 9 – March 17, 2011

Previous aspects that were considered as "optional" may be more mainstream. For instance, Web 3.0 may revolve heavily around personalization and the control of incoming and outgoing data.

Finally, as opposed to humans as the source of all information, the web may play a role in establishing knowledge.




 * Lab 8 – March 10, 2011



E-learning is drastically different from traditional or physical learning. It permits asynchronous communication and the use of a wide array of visual aids. It minimizes risks such as allergies and costs such as transportation. However, it also imposes drawbacks.
 * Lab 7 – March 3, 2011

Firstly, e-learning possesses a greater room for distractions. For instance, participants may focus on other running programs (e.g Internet Explorer) as opposed to the intended educational program (e.g. Second Life).

E-learning possesses superior aspects and inferior ones; thus, it should never fully substitute traditional or physical learning.



Saul David Alinsky's 11 rules are embodies deep meanings. In his 1971 book Rules for Radicals: A Pragmatic Primer for Realistic Radicals, Alinsky provided 11 rules to consider when organizing a community. Incidentally, the 11 rules appear to guide their follower to success when in an environment lurking with enemies.
 * Lab 6 – February 17, 2011

Despite the rules repeated with words such as "enemy" and "opponent;" they do not limit to event which encompasses enemies or opponents. Rather, they are applicable towards various events of our normal everyday lives.

At first glance, the rules may appear vague; however, after reinterpretation, they are able to guide an individual away from troubles. Despite a certain degree of vagueness, they are indubitably words of wisdom. The 11 rules imply Alinsky's 63 years of wisdom.

Privacy is required for a healthy human life. Therefore, privacy is essential to health. However, organizations on the Internet are forsaking privacy in pursuit for security and perhaps improvement.
 * Lab 5 – February 10, 2011

Privacy should be enforced. Privacy is one of many aspects that are essentials to humans. Moreover, authoritative organizations should openly their regulations regarding privacy.

Despite the above, authoritative organizations should not be private when it comes to the public's privacy.

Social networking is uniting mankind via a different dimension. This contemporary practice changes our interaction in both the real and virtual worlds. However, social networking should not replace physical interactions.
 * Lab 4 – February 3, 2011

Social networking keeps people connected, despite being separated in long distances. It emphasizes humans as social animals. When properly used and not abused, social networking can compliment and strengthen traditional and physical human interactions. Stories are a crucial part to negotiation. It is unwise and ineffective to oppose with mere arguments. Through my summer job of 2010, I learned that stories could empower arguments. Arguments are easily opposed with counterarguments, but stories can compliment the argument with a degree of believability. Stories enable the audience to perceive the problem from a new perspective, to distinguish the positive from the negative, and the desired from the undesired.
 * Lab 3 – January 27, 2011

In the summer job, I was placed into a group of two with a coworker. The coworker was also a temporary summer staff, but wielded the most experience within the department, thus he was the second-in-command after my supervisor. One day at work, the coworker requested my assistance for installing software in the office’s computer. Instantly, I realized that his request was contradictory with the secretariat’s policy: staff members must not install any programs in any computers within the premises of the secretariat, unless otherwise directed by the supervisor. Incidentally, the software was unrelated to the tasks at hand; it was an instant messaging client. At the time of his request, I was given two options. The first option is approval, which will gain me immediate comfort. Approval fosters friendship with the second-in-command, thus a stronger social network within the office and a comfortable workplace. However, this may lead to severe consequences, such as demotion, or even unemployment. The second option is refusal, which entails long-term survival. Refusal does not risk my position in the office. However, this may cause devastating side effects, namely disconnection with the department’s second-in-command. In other words, refusal may corrupt my social network within the office, resulting in a rough working environment. Subsequently, I weighted the possible choices. For instance, it is preferable to gain the probable alliance of a senior at the cost of an improbable penalty. On one hand, it is likely that no others will realize the installation. On the other hand, it is not of difficult matter to track any installation within the office with surveillance software such as keystroke logging programs. Instead, perhaps the coworker was actually testing my loyaltytowards the staff policies. Moreover, the consequences of offending the policy remain ambiguous. After a series of analysis, I began responding.

I suggested that it is more suitable to obtain the supervisor’s permission prior to conducting actions that infringed the policies. I stated that his request may cause undesirable results for both of our employments and I did not want to contribute to his possible unemployment. In addition, I supported my response with a story based on my past work experience. In summary, the story teaches the importance of prioritization and respect for company policies. The coworker initially reacted in a surprised manner, but he concurred to my judgment after the story. He stated that my argument was debatable, but my story was unquestionable. The coworker added that there was a great chance for the installation to remain unknown, but his desire for the program was ceased by my story. Also, he said that unlike theoretical analysis, stories possess teachings, thus historical and learning value. He took my advice and, similar to me, was employed until the end of the contracted period, or end of the summer holiday. The Mac App Store is released on January 6, 2011 for computers running Mac OS X. The Mac App Store is notably popular, as over one million downloads were recorded after 24 hours of release. In addition, it launched over 1000 applications since its release date.
 * Lab 2 – January 20, 2011

The Mac App Store is an effective digital distribution platform; it provides popular apps for popular devices. At an economic standpoint, it is undoubtedly successful. Moreover, the platform is also successful in customer satisfaction as it provides convenience to its users. As opposed to the traditional practice of purchasing a desired product in a physical store, the Mac App Store permits fast, if not instant, downloading anytime, anywhere equipped with Internet.

The Mac App Store sells apps from both Apple Incorporation and other parties. Apple's open approach leads to a greater diversity within apps, thus increases the chances of satisfying the majority of customers. The platform enforces debatable restrictions to regulate its applications' publication. However, this is an effective quality control; the restrictions ensure the quality of the apps along with the satisfaction of its users. Despite already achieving both quality and quantity, it is apparent that the Mac App Store prioritizes quality over quantity. As of Thursday, January 13, 2011, Nintendo 3DS deserves the title of "revolutionary." It is currently unavailable on the market, but will soon be available in Japan on February 26, 2011. 3DS is a handheld game console that exploits autostereoscopy; users can enjoy three-dimensional visual stimulation without additional devices (such as glasses). This device is widely recognized as revolutionary since its initial appearance in the 2010 Electronic Entertainment Expo.
 * Lab 1 – January 13, 2011

Currently, three-dimensionality is the ideal visualization of graphics. Despite that 3DS is not the first device to offer three-dimensional graphics, it is, or soon will be, the first widespread portable device that offers three-dimensional gaming experience. Aside from games, 3DS also offers three-dimensional films and augmented reality games. In brief, 3DS meets and surpasses contemporary electronic entertainment trends.

Its imminent release onto the market will push the standards and boundaries of video gaming and portable entertainment devices. Embodying both innovation and technology, Nintendo 3DS rightfully deserves the title of "revolutionary."

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